EARTH
4Power Breaker
ATK:
1900
DEF:
0
View:
2724
If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Power Breaker — Power Evaluation
Final Score: 45 ± 7 · Confidence: Medium
- Intrinsic: 51 · Deck: 49 · Meta: provisional
- Primary role: Material body · Secondary: Removal
Why it scores here
Power Breaker earns its score primarily as a solid Level 4 EARTH Warrior body — 1900 ATK is above the typical Level 4 ceiling in Duel Links format, where 85.7% of its confirmed appearances come from — and secondarily through a floating Spell/Trap destruction trigger that fires when the opponent removes it. The trigger, however, is fully opponent-dependent: it requires an attack or card effect to destroy it AND a face-up Spell/Trap target to exist, making it reactive dead weight against boards without Spell/Traps. The 0 DEF combined with the mandatory Defense Position switch after attacking converts any successful attack into immediate vulnerability, a concrete recurring cost that limits how aggressively it can be deployed. High ATK did not earn these points; the score reflects access to consistent Level 4 material utility in a narrow Duel Links context, blunted by reactive-only disruption and a hard body drawback.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Level 4 with no summoning restriction; freely normal summoned from hand with no cost, but archetype is null so no dedicated searcher pathway is confirmed in the evidence. (inferred) |
| Combo & Conversion | 32 | Zero combo appearances in the evidence; as a non-Tuner Level 4 it is inferred to serve as Synchro material for Level 6–8 Synchros alongside Resonator Tuners, but no recorded combo board confirms this. (inferred) |
| Resource Economy | 38 | The destruction trigger trades the card for one opponent Spell/Trap, netting roughly break-even if the target exists; the 0 DEF after attacking yields no follow-up body value. (inferred from text) |
| Effect & Interaction | 28 | Spell/Trap removal is conditional on being destroyed by the opponent AND a face-up target existing — entirely reactive with no proactive disruption, and zero combo evidence to confirm real field impact. (inferred) |
| Material Utility | 58 | Level 4 EARTH Warrior is usable Synchro material; 100% co-occurrence with Clock Resonator and Dark Resonator in all 7 decks supports its role as a non-Tuner Synchro body in Resonator strategies. (observed) |
| Resilience & Flexibility | 28 | DEF 0 combined with the mandatory Defense Position switch at end of Damage Step after attacking leaves it as a 0/0 sitting target every turn it attacks; destruction trigger provides no protection against banishing or negation. (verified from text) |
| Deck-Building Efficiency | 48 | Run at a consistent 2 copies in all 7 sampled decks — the capped count likely reflects the attack drawback limiting redundancy; no archetype restriction, but occupies Normal Summon slots in Synchro-heavy builds. (observed) |
Calculation
Weight profile: Primary: Material body (1.0). Intrinsic ≈ 51, Deck ≈ 49, Meta = provisional. Modifiers: Attack drawback / DEF 0 vulnerability (-3); Narrow format / dated sample (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 1900 ATK is above average for a Level 4 Effect Monster, making it a competitive beater especially in Duel Links format
- Floating Spell/Trap removal on destruction provides reactive value when the opponent removes it
- No summoning restriction — freely normal summoned with no cost or prerequisite
- Consistent 2-copy inclusion across all 7 sampled decks signals reliable role fit in Resonator/Greed builds
- EARTH Warrior typing offers potential Warriors-package synergy
Weaknesses
- DEF 0 combined with mandatory Defense Position switch after attacking makes it a 0/0 sitting target every turn it attacks
- Destruction trigger is fully opponent-dependent — requires opponent destruction AND a face-up Spell/Trap target to provide any value
- No archetype affiliation means no dedicated searcher; must be drawn naturally
- Zero combo evidence — actual board contribution beyond being a body is unconfirmed
- Deck data is narrow (7 decks, Duel Links-centric, 2023 only) with no usage statistics available
Counters / choke points
- Banishing instead of destroying bypasses the GY trigger entirely
- Opponent removing their own face-up Spell/Trap in response denies the destruction target
- Effect negation (e.g., Ash Blossom & Joyous Spring) prevents the trigger from resolving
- Any attack while it is in Defense Position defeats it at 0 DEF
Best use
Level 4 non-Tuner body providing Synchro material and floating Spell/Trap removal on destruction. Decks: Resonator (Duel Links), Greed (Duel Links). Suggested copies: 2.
Evidence & gaps
- Verified: Level 4 EARTH Warrior Effect Monster with 1900 ATK and 0 DEF; Destruction trigger: destroyed by opponent attack or effect and sent to GY → target and destroy 1 face-up opponent Spell/Trap; Attack drawback: changes to Defense Position at end of Damage Step after attacking; Legal in TCG, OCG, MasterDuel, and DuelLinks formats; No archetype affiliation (archetype: null)
- Observed: 7 decks sampled, all main deck, all running exactly 2 copies; 85.7% of sampled decks are Duel Links format (gameplay_type_id 4); 100% co-occurrence with Clock Resonator, Dark Resonator, Resonator Call, Red Dragon Archfiend across all 7 decks; Appears in Greed (42.9%) and Resonator (57.1%) archetypes in the sample; Deck data dated May–July 2023
- Inferred: Used as Level 4 non-Tuner Synchro material alongside Resonator Tuners to access Level 6–8 Synchros including Red Dragon Archfiend; 1900 ATK provides strong attack pressure relative to typical Level 4 monster range, particularly in Duel Links; Capped at 2 copies likely due to the attack drawback limiting how often you want the body exposed
- Data gaps: No combos supplied — combo conversion is text-only inference; actual Synchro material role is unconfirmed No guides supplied — no human context on how pilots actually use it No banlist token — assumed 3 copies (unlimited) across all formats No usage statistics (StatisticsCard) — archetype inclusion % inferred from 7-deck sample only Deck data confined to 2023; current meta relevance unknown Gameplay-type breakdown (Duel Links vs. others) not formally labeled — inferred from archetype partners






