Power Breaker
EARTH 4

Power Breaker

  • ATK:
  • 1900

  • DEF:
  • 0

  • View:
  • 2724




If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 2, 2026
45± 7/ 100
Power Score
Intrinsic 51
Deck 49

Power Breaker — Power Evaluation

Final Score: 45 ± 7 · Confidence: Medium

  • Intrinsic: 51 · Deck: 49 · Meta: provisional
  • Primary role: Material body · Secondary: Removal

Why it scores here

Power Breaker earns its score primarily as a solid Level 4 EARTH Warrior body — 1900 ATK is above the typical Level 4 ceiling in Duel Links format, where 85.7% of its confirmed appearances come from — and secondarily through a floating Spell/Trap destruction trigger that fires when the opponent removes it. The trigger, however, is fully opponent-dependent: it requires an attack or card effect to destroy it AND a face-up Spell/Trap target to exist, making it reactive dead weight against boards without Spell/Traps. The 0 DEF combined with the mandatory Defense Position switch after attacking converts any successful attack into immediate vulnerability, a concrete recurring cost that limits how aggressively it can be deployed. High ATK did not earn these points; the score reflects access to consistent Level 4 material utility in a narrow Duel Links context, blunted by reactive-only disruption and a hard body drawback.

Axis scores

Axis Score Evidence
Accessibility 62 Level 4 with no summoning restriction; freely normal summoned from hand with no cost, but archetype is null so no dedicated searcher pathway is confirmed in the evidence. (inferred)
Combo & Conversion 32 Zero combo appearances in the evidence; as a non-Tuner Level 4 it is inferred to serve as Synchro material for Level 6–8 Synchros alongside Resonator Tuners, but no recorded combo board confirms this. (inferred)
Resource Economy 38 The destruction trigger trades the card for one opponent Spell/Trap, netting roughly break-even if the target exists; the 0 DEF after attacking yields no follow-up body value. (inferred from text)
Effect & Interaction 28 Spell/Trap removal is conditional on being destroyed by the opponent AND a face-up target existing — entirely reactive with no proactive disruption, and zero combo evidence to confirm real field impact. (inferred)
Material Utility 58 Level 4 EARTH Warrior is usable Synchro material; 100% co-occurrence with Clock Resonator and Dark Resonator in all 7 decks supports its role as a non-Tuner Synchro body in Resonator strategies. (observed)
Resilience & Flexibility 28 DEF 0 combined with the mandatory Defense Position switch at end of Damage Step after attacking leaves it as a 0/0 sitting target every turn it attacks; destruction trigger provides no protection against banishing or negation. (verified from text)
Deck-Building Efficiency 48 Run at a consistent 2 copies in all 7 sampled decks — the capped count likely reflects the attack drawback limiting redundancy; no archetype restriction, but occupies Normal Summon slots in Synchro-heavy builds. (observed)

Calculation

Weight profile: Primary: Material body (1.0). Intrinsic ≈ 51, Deck ≈ 49, Meta = provisional. Modifiers: Attack drawback / DEF 0 vulnerability (-3); Narrow format / dated sample (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 1900 ATK is above average for a Level 4 Effect Monster, making it a competitive beater especially in Duel Links format
  • Floating Spell/Trap removal on destruction provides reactive value when the opponent removes it
  • No summoning restriction — freely normal summoned with no cost or prerequisite
  • Consistent 2-copy inclusion across all 7 sampled decks signals reliable role fit in Resonator/Greed builds
  • EARTH Warrior typing offers potential Warriors-package synergy

Weaknesses

  • DEF 0 combined with mandatory Defense Position switch after attacking makes it a 0/0 sitting target every turn it attacks
  • Destruction trigger is fully opponent-dependent — requires opponent destruction AND a face-up Spell/Trap target to provide any value
  • No archetype affiliation means no dedicated searcher; must be drawn naturally
  • Zero combo evidence — actual board contribution beyond being a body is unconfirmed
  • Deck data is narrow (7 decks, Duel Links-centric, 2023 only) with no usage statistics available

Counters / choke points

  • Banishing instead of destroying bypasses the GY trigger entirely
  • Opponent removing their own face-up Spell/Trap in response denies the destruction target
  • Effect negation (e.g., Ash Blossom & Joyous Spring) prevents the trigger from resolving
  • Any attack while it is in Defense Position defeats it at 0 DEF

Best use

Level 4 non-Tuner body providing Synchro material and floating Spell/Trap removal on destruction. Decks: Resonator (Duel Links), Greed (Duel Links). Suggested copies: 2.

Evidence & gaps

  • Verified: Level 4 EARTH Warrior Effect Monster with 1900 ATK and 0 DEF; Destruction trigger: destroyed by opponent attack or effect and sent to GY → target and destroy 1 face-up opponent Spell/Trap; Attack drawback: changes to Defense Position at end of Damage Step after attacking; Legal in TCG, OCG, MasterDuel, and DuelLinks formats; No archetype affiliation (archetype: null)
  • Observed: 7 decks sampled, all main deck, all running exactly 2 copies; 85.7% of sampled decks are Duel Links format (gameplay_type_id 4); 100% co-occurrence with Clock Resonator, Dark Resonator, Resonator Call, Red Dragon Archfiend across all 7 decks; Appears in Greed (42.9%) and Resonator (57.1%) archetypes in the sample; Deck data dated May–July 2023
  • Inferred: Used as Level 4 non-Tuner Synchro material alongside Resonator Tuners to access Level 6–8 Synchros including Red Dragon Archfiend; 1900 ATK provides strong attack pressure relative to typical Level 4 monster range, particularly in Duel Links; Capped at 2 copies likely due to the attack drawback limiting how often you want the body exposed
  • Data gaps: No combos supplied — combo conversion is text-only inference; actual Synchro material role is unconfirmed No guides supplied — no human context on how pilots actually use it No banlist token — assumed 3 copies (unlimited) across all formats No usage statistics (StatisticsCard) — archetype inclusion % inferred from 7-deck sample only Deck data confined to 2023; current meta relevance unknown Gameplay-type breakdown (Duel Links vs. others) not formally labeled — inferred from archetype partners











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